



Speed up your UV workflow with UV Sync, a one-click bridge between Autodesk Maya and RizomUV.
Instead of manually exporting and importing OBJ files every time you edit UVs, UV Sync lets you transfer your meshes directly from Maya to RizomUV, edit your UVs, and bring them back to Maya with a single click.
Whether you're packing UVs, straightening shells, optimizing layouts, or making any other UV edits, UV Sync removes repetitive steps and keeps your workflow fast and efficient.
Features
Perfect For
Requirements
Maya 2022–2026 (Python 3)
Maya 2017–2021 (Python 2.7)
Maya Python API 2.0 - No third-party Python packages required.
Maya 2016 and earlier is not supported
Included
Spend less time transferring files and more time creating better UVs. UV Sync handles the repetitive workflow, so you can focus on your art.
UV Sync is designed to simplify the Maya ↔ RizomUV workflow by eliminating repetitive export/import steps. It helps artists save time while keeping the original mesh intact, making UV editing faster and more efficient.